package csel.model;

public enum CharacterStats
{
	Lives,
	Strength,
	Agility,
	Intellect,
	Hardiness,
	Experience,
	Speed,
	Damage,
	ManaUsed,
	Bargaining,
	OneHanded,
	TwoHanded,
	Brawling,
	Staff,
	RangedWeapon,
	/* derived below */
	Level,
	MaxLife,
	CurrentLife,
	MaxMana,
	CurrentMana,
	Offense,
	Defense,
	Armor
}
